AoeStats
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Black Forest

504824880Analyzed
4v4 RM · 25d ago on Sep 6, 2026· 5m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
897
+15
🇨🇿 Bohemians · Czechia
852
+17
🇩🇪 Bengalis · Germany
823
+20
🇨🇭 Mongols · Switzerland
817
+17
🇺🇸 Cumans · United States
887
-38
🇫🇷 Franks · France
880
-17
🇺🇸 Japanese · United States
866
-17
🇲🇽 Saracens · Mexico
821
-15
Player eAPM Actions Feudal Castle Imperial Opening
17 94 — — —
17 94 — — —
17 96 — — —
16 92 — — —
15 87 — — —
11 62 — — —
9 54 — — —
7 42 — — —

Resources

Player Food Wood Gold Stone Spent Collected
950 100 50 0 1,100 899
800 230 50 0 1,080 1,113
600 125 0 0 725 679
450 0 50 0 500 499
250 233 0 0 483 367
300 100 0 0 400 351
100 63 0 0 163 197
50 21 0 0 71 88
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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