AoeStats
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MegaRandom

504560290Analyzed
4v4 RM · 26d ago on Sep 5, 2026· 47m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Teutons · Argentina
1081
+9
🇦🇷 Franks · Argentina
897
+16
🇦🇷 Malay · Argentina
870
+17
🇦🇷 Britons · Argentina
863
+17
🇸🇪 Teutons · Sweden
939
-16
🇳🇱 Byzantines · Netherlands
902
-15
🇫🇷 Chinese · France
895
-15
🇫🇷 Persians · France
856
-13
Player eAPM Actions Feudal Castle Imperial Opening
54 2,595 11:24 16:45 42:39 ⛏ Fast Castle
44 2,113 10:21 23:39 36:31 ⚔ Archer Rush
35 1,693 9:26 23:48 42:18 ⚔ Scout Rush
27 1,312 9:20 17:49 37:16 ⛏ Fast Castle
25 1,200 11:03 25:21 — ⚔ Scouts into Skirms into Archers
21 1,008 12:19 18:07 36:12 ⛏ Fast Castle
18 865 10:44 15:51 36:18 ⛏ Fast Castle
11 504 11:36 23:27 40:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,955 15,780 9,420 2,035 57,190 75,532
21,225 12,572 13,110 1,640 48,547 52,957
17,580 14,430 8,480 3,765 44,255 49,058
21,030 8,580 9,530 2,950 42,090 57,614
14,820 13,338 4,400 2,820 35,378 40,221
14,755 12,560 4,625 1,170 33,110 36,590
10,725 13,525 7,650 1,150 33,050 39,250
9,400 6,965 3,575 2,350 22,290 24,418
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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