AoeStats
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Black Forest

504551255Analyzed
3v3 RM · 26d ago on Sep 5, 2026· 49m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Goths · Argentina
882
+15
🇫🇷 Chinese · France
880
+15
🇫🇷 Spanish · France
839
+17
🇩🇪 Bohemians · Germany
895
-17
🇩🇪 Persians · Germany
860
-16
🇰🇷 Goths · South Korea
828
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 1,320 14:54 25:08 40:39 ⚔ Scout Rush
15 733 13:29 25:37 39:04 ⛏ Fast Castle
13 639 16:58 31:15 —
13 630 13:51 25:43 43:15
2 108 — — —
1 62 — — —

Resources

Player Food Wood Gold Stone Spent Collected
27,645 14,829 9,430 1,275 53,179 66,384
13,080 7,565 8,050 2,185 30,880 34,989
13,255 9,450 5,025 1,425 29,155 30,317
11,425 7,119 4,545 1,565 24,654 29,788
500 279 50 0 829 461
100 314 0 0 414 398
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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