AoeStats
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African Clearing

505865179Analyzed
4v4 RM · 22d ago on Sep 11, 2026· 78m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Persians · Australia
1188
+14
🇧🇪 Vietnamese · Belgium
1170
+15
🇦🇱 Britons · Albania
1165
+15
🇲🇽 Hindustanis · Mexico
1141
+16
🇰🇷 Tatars · South Korea
1162
-15
🇨🇳 Celts · China
1144
-15
🇹🇼 Berbers · Taiwan
1141
-15
🇨🇳 Teutons · China
1133
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 3,561 14:25 25:42 40:26 ⚔ Archer Rush
34 2,656 15:31 19:57 44:29 ⚔ FC into Archers
32 2,504 12:32 23:47 43:04 ⚔ Scout Rush
27 2,145 19:40 23:35 47:45 ⛏ Fast Castle
26 2,051 12:33 16:34 35:52 ⛏ Fast Castle
25 1,955 14:32 24:40 54:17 ⚔ Drush into Towers into Skirms
22 1,717 13:25 20:13 51:42 ⚔ FC into Skirms
21 1,632 13:34 17:00 37:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
60,600 28,140 27,215 4,300 120,255 158,878
54,940 25,558 18,420 3,325 102,243 110,782
32,870 45,560 19,440 3,120 100,990 106,083
22,295 31,575 29,625 5,180 88,675 88,933
37,480 25,580 13,510 1,350 77,920 89,290
20,530 31,264 18,320 2,810 72,924 110,297
12,365 23,881 28,285 4,975 69,506 90,264
26,190 14,866 12,950 3,455 57,461 62,450
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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