Golden Pit
509550712Analyzed1v1 RM
·
3d ago on Sep 27, 2026·
69m 42s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
pcl's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,454 analysed 1v1 players on Golden Pit.
biggels
D
Feudal Age
12:19
vs 10:25
btm 11%
Castle Age
24:31
vs 21:26
btm 18%
Imperial Age
45:19
vs 38:23
btm 12%
eAPM
23
vs 33
btm 28%
First military
25:37
vs 11:46
btm 2%
▼
Slow Feudal Age at 12:19 — slower than 89% of analysed players on Golden Pit
▼
Slow Castle Age at 24:31 — slower than 82% of analysed players on Golden Pit
▼
Slow Imperial Age at 45:19 — slower than 88% of analysed players on Golden Pit
▼
Loom after the Feudal click (24:17) — usually safest before it
▼
First military only at 25:37 (Spearman) — later than 98% of analysed players on Golden Pit
▼
Town centers idle 5:08 of the first 24:31 — keep villagers queued
pcl
C
Feudal Age
11:37
vs 10:25
btm 21%
Castle Age
21:46
vs 21:26
btm 46%
Imperial Age
37:01
vs 38:23
top 38%
eAPM
17
vs 33
btm 14%
First military
22:38
vs 11:46
btm 5%
▼
Slow Feudal Age at 11:37 — slower than 79% of analysed players on Golden Pit
▼
Low eAPM (17) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
First military only at 22:38 (Knight) — later than 95% of analysed players on Golden Pit