AoeStats
← th0m45

Nomad

510302241Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 32m 19s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Khmer · Hong Kong SAR China
1596
+13
🇨🇳 Maya · China
1560
+14
🇩🇪 Mongols · Germany
1538
-14
🇩🇪 Teutons · Germany
1511
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 1,524 13:26 17:01 31:56 ⛏ Fish Boom FC
43 1,384 13:06 22:54 — ⛏ Fish Boom FC
42 1,373 12:03 25:43 — ⚔ Fish Boom into Scouts
39 1,269 12:27 16:25 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
11,525 10,205 4,455 3,105 29,290 30,843
7,375 5,521 915 1,700 15,511 15,770
7,580 5,661 400 300 13,941 13,309
5,085 3,312 1,275 810 10,482 11,825
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.