AoeStats
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Arena

510295485Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 67m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Koreans · Hong Kong SAR China
1579
+17
🇦🇷 Teutons · Argentina
1546
+18
🇹🇷 Cumans · Türkiye
1640
-19
🇩🇪 Bohemians · Germany
1554
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 2,720 10:28 14:34 45:30 ⛏ Fast Castle
34 2,316 10:10 14:04 40:39 ⛏ Fast Castle
28 1,878 8:32 27:55 —
27 1,784 8:30 38:24 56:17 ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,570 30,113 17,130 2,605 72,418 73,445
21,735 32,750 15,170 1,980 71,635 97,388
16,860 14,606 7,825 2,760 42,051 50,016
12,470 8,476 3,465 200 24,611 26,654
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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