AoeStats
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Oasis

510132646Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 22m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Mongols · Vietnam
1567
+16
🇭🇰 Franks · Hong Kong SAR China
1562
+16
🇲🇴 Wei · Macao SAR China
1551
+16
🇨🇳 Britons · China
1546
+16
🇭🇰 Mapuche · Hong Kong SAR China
1600
-18
🇨🇿 Malay · Czechia
1555
-16
🇫🇮 Cumans · Finland
1543
-15
🇩🇴 Hindustanis · Dominican Republic
1528
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 1,207 9:36 18:27 — ⛏ Fast Castle
49 1,133 8:51 17:13 — ⚔ Scout Rush
45 1,024 9:01 20:14 — ⚔ Scout Rush
40 923 8:01 21:52 —
35 806 10:45 22:19 —
33 747 7:35 20:15 — ⚔ Scout Rush
33 761 10:22 14:57 — ⛏ Fast Castle
32 727 11:36 15:23 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,430 5,797 250 300 14,777 15,717
6,000 3,954 880 925 11,759 11,580
5,815 5,200 370 300 11,685 11,781
5,675 5,075 350 100 11,200 12,680
5,140 4,270 780 0 10,190 10,848
5,305 3,685 550 300 9,840 10,941
4,740 3,250 400 410 8,800 9,546
5,120 3,005 250 290 8,665 10,450
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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