Arena
505174978Analyzed4v4 RM
·
23d ago on Sep 8, 2026·
18m 38s·
8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
"Real Friendly" new player
37 units ordered
Archer29
Battering Ram8
First military 12:05 — Archer
牛比无极限
0 units ordered
dashuaibi
6 units ordered
Light Cavalry5
Scout Cavalry1
First military 15:46 — Scout Cavalry
Boar
1 units ordered
Monk1
First military 16:34 — Monk
Coolman916
3 units ordered
Fire Archer3
First military 16:45 — Fire Archer
hK | Monastery
11 units ordered
Militia11
First military 8:04 — Militia
Nitsuga
0 units ordered
Colo-Colo
1 units ordered
Monk1
First military 16:57 — Monk
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
"Real Friendly" new player’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Bombard Cannon
+20
Mangonel
+12
Eagle Scout
+3
dashuaibi’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9
Boar’s army
and what beats it
beaten by
Eagle Scout
+8
Scout Cavalry
+6
Coolman916’s army
and what beats it
beaten by
Skirmisher
+3
hK | Monastery’s army
and what beats it
beaten by
Hand Cannoneer
+10
Scorpion
+1
Colo-Colo’s army
and what beats it
beaten by
Eagle Scout
+8
Scout Cavalry
+6