AoeStats
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Pilgrims

510018288Analyzed
3v3 RM · 4d ago on Sep 29, 2026· 77m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Koreans · United States
1132
+15
🇺🇸 Byzantines · United States
1132
+15
🇺🇸 Romans · United States
1119
+15
🇨🇱 Spanish · Chile
1123
-17
🇹🇼 Goths · Taiwan
1114
-15
🇨🇱 Italians · Chile
1064
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 3,160 11:49 21:27 47:51 ⚔ Fish Boom into M@A
37 2,862 12:07 16:38 36:12 ⛏ Fish Boom FC
28 2,172 12:13 27:34 60:31 ⛏ Fish Boom
28 2,196 12:25 21:30 44:22 ⛏ Fish Boom
23 1,805 12:38 21:33 37:39 ⚔ Fish Boom into Scouts
21 1,592 11:59 20:05 36:33 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
43,175 37,051 20,795 975 101,996 121,688
44,415 31,870 16,540 2,800 95,625 103,027
21,390 25,191 10,480 9,215 66,276 86,189
33,805 19,094 10,050 1,600 64,549 72,681
18,730 18,629 14,015 4,520 55,894 64,071
22,580 16,265 12,395 3,405 54,645 59,661
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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