AoeStats
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Arena

508353694Analyzed
4v4 RM · 11d ago on Sep 22, 2026· 46m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Byzantines · United States
1115
+13
🇺🇸 Aztecs · United States
1115
+13
🇺🇸 Koreans · United States
1101
+14
🇺🇸 Franks · United States
1089
+14
🇺🇸 Hindustanis · United States
1131
-17
🇺🇸 Sicilians · United States
1035
-13
🇺🇸 Aztecs · United States
1031
-13
🇺🇸 Romans · United States
995
-11
Player eAPM Actions Feudal Castle Imperial Opening
42 1,951 10:49 26:24 40:35 ⚔ Towers into Archers
33 1,528 11:07 14:56 31:14 ⛏ Fast Castle
30 1,389 11:57 17:33 35:46 ⛏ Fast Castle
24 1,099 11:31 16:29 38:39 ⛏ Fast Castle
19 887 12:56 18:21 38:18 ⛏ Fast Castle
18 823 10:37 15:46 — ⛏ Fast Castle
14 653 12:09 25:16 — ⚔ M@A Rush
13 605 13:25 32:16 — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,310 15,500 14,955 3,650 57,415 73,529
17,640 11,920 11,310 2,700 43,570 49,795
12,050 16,145 10,280 2,015 40,490 43,867
17,895 13,220 4,360 3,200 38,675 57,899
17,015 10,845 6,325 2,700 36,885 42,706
13,730 10,785 4,230 1,300 30,045 34,918
6,190 3,735 1,665 525 12,115 14,230
3,475 3,350 585 1,930 9,340 9,225
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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