AoeStats
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Pilgrims

508349571Analyzed
4v4 RM · 11d ago on Sep 22, 2026· 40m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
41 1,689 15:08 36:52 — ⛏ Fish Boom into Fire Galleys FC
40 1,644 13:11 17:28 — ⚔ Fish Boom FC into Archers
34 1,383 15:02 23:56 — ⛏ Fish Boom
28 1,150 16:07 26:31 — ⛏ Fish Boom into Fire Galleys into Galleys FC
25 1,024 13:51 18:39 31:03 ⛏ Fish Boom FC
20 830 14:10 19:56 — ⚔ Fish Boom FC into Scouts
12 472 18:10 21:52 — ⚔ Fish Boom into Drush FC
11 453 15:42 24:48 — ⚔ Fish Boom FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
14,595 8,495 5,850 100 29,040 29,466
6,575 15,575 3,955 300 26,405 28,168
7,180 10,932 3,260 1,575 22,947 25,076
9,165 9,350 1,360 2,615 22,490 24,873
6,075 9,336 4,685 2,055 22,151 23,014
8,160 7,814 3,480 1,060 20,514 21,523
6,100 9,000 1,680 450 17,230 21,271
6,220 5,611 1,970 430 14,231 14,782
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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