AoeStats
← Noobieski

Nomad

510530967Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 48m 7s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Lithuanians · Türkiye
1345
+14
🇹🇷 Vikings · Türkiye
1324
+14
🇵🇱 Bengalis · Poland
1188
+20
🇨🇳 Koreans · China
1185
+20
🇹🇼 Persians · Taiwan
1300
-18
🇨🇳 Slavs · China
1289
-17
🇯🇵 Bulgarians · Japan
1275
-17
🇨🇳 Spanish · China
1266
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 1,999 14:29 22:37 41:16 ⚔ Fish Boom into Towers FC
41 1,992 14:11 18:11 — ⛏ Fast Castle
38 1,848 13:25 17:06 36:47 ⛏ Fish Boom FC
31 1,492 14:13 20:24 39:36 ⛏ Fish Boom FC
28 1,339 14:37 20:40 40:32 ⚔ Fish Boom into Towers FC
26 1,271 13:50 18:08 37:50 ⛏ Fish Boom FC
23 1,112 14:41 20:36 42:48 ⛏ Fish Boom FC
23 1,086 13:15 17:49 39:59 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
32,565 14,269 22,745 2,380 71,959 72,301
24,970 16,390 14,340 3,850 59,550 64,784
17,295 19,763 10,990 5,610 53,658 61,013
15,450 21,618 7,450 5,820 50,338 55,271
18,340 13,887 4,830 2,225 39,282 43,745
15,945 11,633 7,105 3,400 38,083 42,616
14,555 13,331 5,675 3,855 37,416 41,301
12,285 11,850 5,030 825 29,990 29,841
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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