AoeStats
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Arena

506014062Analyzed
3v3 RM · 20d ago on Sep 12, 2026· 82m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Maya · Chile
837
+15
🇨🇱 Magyars · Chile
789
+17
🇨🇱 Turks · Chile
763
+19
🇲🇽 Hindustanis · Mexico
875
-19
🇵🇪 Khmer · Peru
828
-17
🇯🇵 Vietnamese · Japan
764
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 3,178 10:42 17:50 36:45 ⛏ Fast Castle
28 2,278 17:00 20:58 43:34 ⛏ Fast Castle
27 2,184 10:38 14:51 36:17 ⛏ Fast Castle
15 1,209 10:18 17:29 49:15 ⛏ Fast Castle
15 1,196 13:19 19:20 30:23 ⛏ Fast Castle
10 856 13:17 18:07 34:48 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
41,325 28,370 25,850 4,400 99,945 111,458
30,670 30,545 16,685 5,470 83,370 114,469
26,795 22,680 12,680 1,940 64,095 69,845
25,350 9,193 20,825 4,415 59,783 79,174
20,835 19,465 8,145 2,040 50,485 50,822
18,130 19,545 4,485 2,090 44,250 48,929
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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