AoeStats
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Nomad

505745206Analyzed
2v2 RM · 21d ago on Sep 10, 2026· 45m 41s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
870
+12
🇪🇬 Byzantines · Egypt
802
+15
🇨🇱 Maya · Chile
803
-14
🇨🇱 Celts · Chile
776
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 1,968 15:07 21:34 42:25 ⛏ Fast Castle
36 1,623 14:01 21:43 27:33 ⛏ Fish Boom into Fire Galleys FC into Fast Imp
21 957 22:42 29:03 37:25 ⛏ Fish Boom FC
17 788 15:29 25:09 39:08 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
24,205 11,118 10,525 2,900 48,748 54,750
14,620 12,680 5,930 1,700 34,930 37,086
14,075 11,010 4,860 2,300 32,245 35,543
13,400 8,453 4,425 2,495 28,773 29,973
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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