AoeStats
← Blyad _Mann

Arena

507568817Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 50m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Japanese · United Kingdom
1127
+12
🇹🇷 Lithuanians · Türkiye
1077
+14
🇰🇿 Burmese · Kazakhstan
1045
+15
🇫🇷 Chinese · France
1020
+16
🇨🇱 Berbers · Chile
1077
-16
🇩🇪 Lithuanians · Germany
1034
-14
🇩🇪 Britons · Germany
1018
-14
🇳🇱 Teutons · Netherlands
1005
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 2,314 11:24 15:29 41:14 ⛏ Fast Castle
45 2,255 12:16 15:41 32:56 ⛏ Fast Castle
41 2,049 10:37 14:37 36:36 ⛏ Fast Castle
31 1,545 10:57 15:02 28:19 ⛏ Fast Castle
27 1,351 12:07 16:32 29:38 ⛏ Fast Castle
23 1,171 11:05 18:21 32:11 ⛏ Fast Castle
21 1,062 11:06 18:57 31:53 ⛏ Fast Castle
15 768 12:23 17:55 31:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,220 18,100 21,595 1,500 78,415 80,880
30,500 18,765 20,010 2,955 72,230 81,377
28,360 18,755 9,110 1,760 57,985 74,697
28,005 13,625 14,775 950 57,355 63,287
28,920 8,090 14,320 3,010 54,340 67,173
19,630 15,690 12,010 3,200 50,530 68,860
23,480 16,760 7,320 2,230 49,790 52,883
13,860 16,900 7,565 2,775 41,100 45,997
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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