AoeStats
← Blyad _Mann

Fortress

507557453Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 78m 5s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1049
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1031
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Player eAPM Actions Feudal Castle Imperial Opening
57 4,435 7:03 11:45 30:21 ⛏ Fast Castle
49 3,801 6:50 10:52 35:24 ⛏ Fast Castle
46 3,584 8:35 12:14 33:19 ⛏ Fast Castle
28 2,157 7:15 12:06 28:09 ⛏ Fast Castle
25 1,931 8:22 14:56 31:06 ⛏ Fast Castle
22 1,733 7:52 12:13 32:25 ⛏ Fast Castle
18 1,431 8:32 12:56 37:42 ⛏ Fast Castle
12 967 7:50 12:39 34:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
90,160 27,888 9,740 2,325 130,113 139,613
35,070 36,965 45,025 3,195 120,255 148,302
49,635 38,450 25,055 5,495 118,635 120,911
49,695 24,370 35,310 3,735 113,110 148,300
14,350 31,755 30,640 9,720 86,465 106,360
28,415 28,965 17,615 1,025 76,020 108,043
19,710 26,635 16,075 3,765 66,185 76,268
23,025 20,170 15,905 3,785 62,885 77,129
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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