AoeStats
← Lealcinho.23

Yucatan

510455073Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 44m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Lithuanians · Chile
914
+15
🇨🇱 Tatars · Chile
913
+15
🇧🇷 Ethiopians · Brazil
897
-39
🇧🇷 Franks · Brazil
897
-39
Player eAPM Actions Feudal Castle Imperial Opening
24 1,065 13:58 20:53 33:59 ⛏ Fast Castle
17 757 13:40 37:11 —
16 723 12:33 19:01 34:48 ⚔ Scout Rush
14 624 11:35 16:06 31:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,460 8,765 11,125 1,500 40,850 59,417
14,025 10,390 6,225 6,310 36,950 41,950
12,930 10,356 5,535 1,650 30,471 41,047
7,860 5,261 1,995 1,305 16,421 20,921
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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