AoeStats
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African Clearing

511001226Analyzed
4v4 RM · 6h ago on Oct 3, 2026· 40m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Malay · Hong Kong SAR China
865
+14
🇨🇳 Tatars · China
864
+38
859
+14
🇦🇷 Spanish · Argentina
656
+22
🇵🇪 Turks · Peru
843
-17
🇫🇷 Bengalis · France
833
-17
🇰🇷 Franks · South Korea
793
-15
🇻🇳 Spanish · Vietnam
776
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 1,087 12:34 25:27 37:36 ⚔ Scout Rush
20 797 14:06 18:13 — ⛏ Fast Castle
20 811 14:50 25:10 —
19 773 16:32 21:11 31:17 ⛏ Fish Boom FC
16 649 20:45 28:56 40:08 ⚔ Towers FC
14 552 18:58 34:11 — ⛏ Fast Castle
13 520 14:03 — — ⚔ Archer Rush
11 432 17:48 27:10 —

Resources

Player Food Wood Gold Stone Spent Collected
13,395 11,200 5,755 850 31,200 35,519
8,150 12,200 1,230 850 22,430 31,135
10,800 7,286 2,365 980 21,431 23,196
8,790 7,358 1,560 1,590 19,298 24,095
8,580 5,085 2,430 2,225 18,320 20,349
7,965 4,715 2,550 1,550 16,780 19,893
4,005 3,235 430 995 8,665 9,205
2,985 2,831 320 105 6,241 6,430
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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