AoeStats
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Black Forest

509529544Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 59m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Spanish · Mexico
1043
+13
🇭🇰 Persians · Hong Kong SAR China
1020
+14
🇦🇷 Franks · Argentina
958
+16
🇺🇸 Mongols · United States
1012
-16
🇺🇸 Persians · United States
980
-15
🇺🇸 Celts · United States
914
-12
Player eAPM Actions Feudal Castle Imperial Opening
36 2,144 14:38 19:55 31:18 ⛏ Fast Castle
28 1,669 13:28 16:55 32:42 ⛏ Fast Castle
20 1,170 12:04 17:40 34:49 ⛏ Fast Castle
19 1,136 10:58 17:07 32:01 ⛏ Fast Castle
15 908 14:49 19:34 39:05 ⛏ Fast Castle
13 749 10:02 18:42 30:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,650 33,525 29,425 2,480 115,080 118,037
36,260 12,370 36,555 850 86,035 86,735
31,475 21,085 20,515 3,725 76,800 78,308
24,870 30,274 15,855 3,950 74,949 82,777
15,800 28,626 19,045 4,080 67,551 81,261
18,800 10,221 13,240 3,565 45,826 53,309
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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