AoeStats
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Oasis

509433507Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 36m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Goths · Germany
1061
+16
🇩🇪 Magyars · Germany
1047
+16
🇸🇪 Poles · Sweden
1004
+18
🇫🇮 Koreans · Finland
1083
-18
🇲🇽 Magyars · Mexico
1049
-17
🇩🇪 Celts · Germany
1017
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 1,461 11:17 20:12 — ⚔ Scout Rush
28 1,012 9:49 14:37 31:12 ⛏ Fast Castle
25 909 10:37 15:48 34:05 ⛏ Fast Castle
23 820 9:39 22:51 — ⚔ Scout Rush
21 760 15:52 22:26 — ⛏ Fast Castle
16 573 10:38 20:28 32:27 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,785 12,140 4,975 1,800 32,700 34,090
14,115 8,035 8,020 860 31,030 33,595
11,610 9,890 1,140 1,050 23,690 27,389
9,635 9,418 400 1,910 21,363 23,301
9,120 8,676 2,500 475 20,771 25,574
9,110 5,810 2,075 200 17,195 21,832
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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