AoeStats
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Arena

510154319Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 47m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bohemians · Türkiye
1236
+13
🇹🇷 Huns · Türkiye
1192
+15
🇨🇴 Khmer · Colombia
1193
-14
🇹🇷 Franks · Türkiye
1163
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 1,598 10:40 14:32 33:00 ⛏ Fast Castle
31 1,481 10:57 15:40 27:10 ⛏ Fast Castle
29 1,378 10:02 13:03 25:54 ⛏ Fast Castle
18 838 11:45 17:04 29:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,570 19,860 10,610 2,275 58,315 70,049
19,765 20,740 13,990 2,150 56,645 65,237
22,310 15,855 13,625 2,500 54,290 66,783
19,000 11,685 8,245 3,705 42,635 43,446
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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