AoeStats
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Black Forest

510149350Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 30m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Huns · Germany
1188
+13
🇹🇷 Franks · Türkiye
1148
+15
🇭🇳 Bohemians · Honduras
1128
-14
🇬🇹 Sicilians · Guatemala
1128
-14
Player eAPM Actions Feudal Castle Imperial Opening
23 686 14:38 18:23 — ⛏ Fast Castle
20 589 14:19 23:09 — ⛏ Fast Castle
18 532 11:17 19:36 29:04 ⛏ Fast Castle
14 418 11:53 16:38 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,250 5,875 2,500 1,500 18,125 19,056
7,690 6,218 3,210 860 17,978 19,536
6,525 3,660 1,920 400 12,505 13,893
5,795 3,489 545 1,110 10,939 13,714
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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