AoeStats
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Arena

507694243Analyzed
1v1 RM · 12d ago on Sep 19, 2026· 66m 12s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Franks · Türkiye
953
+16
🇦🇺 Persians · Australia
946
-46
Player eAPM Actions Feudal Castle Imperial Opening
34 2,232 11:47 16:14 29:54 ⛏ Fast Castle
20 1,316 10:55 17:16 32:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,155 46,570 23,195 3,470 114,390 118,142
34,710 26,055 17,315 3,550 81,630 101,072
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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