AoeStats
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Lombardia

507713124Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 40m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
79 3,221 9:15 19:23 33:32 ⚔ Scout Rush
61 2,481 10:14 14:44 30:53 ⛏ Fast Castle
60 2,449 9:11 18:44 30:05 ⚔ Scout Rush
60 2,454 9:21 19:02 33:27 ⚔ Scout Rush
48 1,944 11:46 15:42 31:20 ⛏ Fast Castle
33 1,352 10:17 18:55 30:34 ⚔ Archer Rush
33 1,328 11:01 14:57 29:24 ⛏ Fast Castle
29 1,197 11:58 15:59 33:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,220 16,732 18,770 2,310 67,032 68,241
36,305 11,763 12,105 2,350 62,523 63,233
19,475 25,525 14,385 2,410 61,795 65,865
25,390 16,635 14,995 1,700 58,720 63,394
26,565 15,324 9,585 1,155 52,629 56,922
15,835 20,395 10,505 1,600 48,335 55,383
20,735 11,532 9,105 3,355 44,727 47,967
18,940 10,829 9,630 1,605 41,004 44,474
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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