Four Lakes
509007325Analyzed1v1 RM
·
6d ago on Sep 25, 2026·
28m 3s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Negro Lucas's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
Negro Lucas
C
Feudal Age
10:17
vs 10:51
top 32%
Castle Age
21:40
vs 20:09
btm 33%
Imperial Age
—
vs 36:23
btm 0%
eAPM
21
vs 32
btm 23%
First military
12:06
vs 12:45
top 42%
▼
Low eAPM (21) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 6:00 of the first 21:40 — keep villagers queued
hawkuhawk
D
Feudal Age
12:39
vs 10:51
btm 12%
Castle Age
26:22
vs 20:09
btm 6%
Imperial Age
—
vs 36:23
btm 0%
eAPM
14
vs 32
btm 8%
First military
18:08
vs 12:45
btm 15%
▼
Slow Feudal Age at 12:39 — slower than 88% of analysed players on Four Lakes
▼
Slow Castle Age at 26:22 — slower than 94% of analysed players on Four Lakes
▼
Low eAPM (14) — busier hands win idle time back
▼
First military only at 18:08 (Militia) — later than 85% of analysed players on Four Lakes
▲
Town centers almost never idle — 4s across the first 26:22