AoeStats
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Arena

505038342Analyzed
4v4 RM · 26d ago on Sep 7, 2026· 56m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Persians · Greece
1114
+15
🇩🇪 Vietnamese · Germany
1094
+15
🇩🇪 Huns · Germany
1094
+15
🇬🇧 Wu · United Kingdom
1082
+16
🇹🇷 Vietnamese · Türkiye
1125
-18
🇹🇷 Italians · Türkiye
1085
-15
🇨🇦 Bohemians · Canada
1061
-14
🇨🇦 Italians · Canada
1059
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 2,322 10:39 14:41 30:47 ⛏ Fast Castle
37 2,120 11:50 17:12 30:34 ⛏ Fast Castle
24 1,376 11:37 15:14 36:19 ⛏ Fast Castle
24 1,348 11:11 14:50 33:19 ⛏ Fast Castle
23 1,324 10:17 14:45 29:54 ⛏ Fast Castle
22 1,261 12:43 17:43 35:17 ⛏ Fast Castle
21 1,169 11:46 16:26 32:09 ⛏ Fast Castle
17 953 11:03 14:49 33:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,535 27,785 16,995 2,150 92,465 99,662
36,375 27,275 15,365 5,605 84,620 95,021
22,600 32,150 16,445 4,985 76,180 99,652
34,180 25,720 12,705 1,030 73,635 83,199
33,530 11,400 19,030 1,615 65,575 96,253
20,705 29,183 12,385 2,695 64,968 67,466
19,155 17,720 7,640 2,975 47,490 61,985
19,425 21,200 3,805 1,785 46,215 87,569
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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