AoeStats
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Arena

504503117Analyzed
4v4 RM · 28d ago on Sep 5, 2026· 65m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Britons · Japan
1107
+15
🇨🇦 Bohemians · Canada
1061
+17
🇨🇦 Celts · Canada
1059
+17
🇬🇧 Koreans · United Kingdom
1038
+17
🇹🇼 Italians · Taiwan
1098
-17
🇨🇳 Franks · China
1079
-17
🇨🇳 Shu · China
1075
-16
🇨🇳 Celts · China
1055
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 3,321 9:57 14:02 32:00 ⛏ Fast Castle
41 2,687 10:55 14:55 27:19 ⛏ Fast Castle
35 2,315 11:54 16:22 30:36 ⛏ Fast Castle
30 1,972 10:45 14:36 39:47 ⛏ Fast Castle
25 1,629 10:56 14:28 30:33 ⛏ Fast Castle
23 1,500 9:49 13:48 32:26 ⛏ Fast Castle
18 1,178 11:00 15:08 40:41 ⛏ Fast Castle
18 1,194 11:13 15:12 32:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
63,370 25,830 31,165 7,620 127,985 141,369
18,890 34,530 29,685 2,900 86,005 99,360
23,775 33,405 16,670 3,850 77,700 119,277
32,045 18,535 18,755 5,425 74,760 76,812
32,185 27,690 10,415 2,045 72,335 96,230
24,620 30,475 15,125 850 71,070 80,116
28,790 22,385 15,150 1,055 67,380 73,196
21,925 25,110 15,215 3,795 66,045 96,196
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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