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Black Forest

508257416Analyzed
3v3 RM · 9d ago on Sep 21, 2026· 57m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Teutons · Czechia
865
+16
🇨🇿 Turks · Czechia
865
+16
🇨🇿 Britons · Czechia
850
+17
🇺🇾 Persians · Uruguay
884
-18
🇺🇾 Bohemians · Uruguay
867
-16
🇺🇾 Teutons · Uruguay
842
-17
Player eAPM Actions Feudal Castle Imperial Opening
30 1,696 10:10 17:34 32:48 ⛏ Fast Castle
28 1,615 11:36 18:00 36:04 ⛏ Fast Castle
26 1,516 14:01 24:59 36:41 ⛏ Fast Castle
26 1,473 14:42 25:50 38:41 ⛏ Fast Castle
22 1,232 13:30 20:13 32:27 ⛏ Fast Castle
16 916 14:44 20:00 38:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,090 23,135 15,995 2,955 66,175 73,751
20,355 16,920 19,195 2,150 58,620 76,232
23,490 17,665 12,035 2,310 55,500 83,565
16,100 17,214 18,030 2,950 54,294 71,804
16,150 17,088 11,240 2,150 46,628 60,728
21,160 7,441 10,305 2,800 41,706 48,880
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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