AoeStats
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Black Forest

508972958Analyzed
2v2 RM · 8d ago on Sep 24, 2026· 66m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Teutons · New Zealand
1033
+11
🇲🇽 Italians · Mexico
968
+14
🇱🇹 Celts · Lithuania
930
-13
🇱🇹 Burgundians · Lithuania
920
-12
Player eAPM Actions Feudal Castle Imperial Opening
49 3,258 11:32 16:41 34:16 ⛏ Fast Castle
41 2,721 10:23 19:04 32:01 ⛏ Fast Castle
38 2,537 14:45 20:01 36:51 ⛏ Fast Castle
25 1,642 12:02 16:21 29:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,730 34,433 24,195 1,905 109,263 130,161
27,025 28,980 27,855 1,095 84,955 88,078
27,420 27,389 20,875 2,745 78,429 119,570
22,450 24,805 18,870 3,245 69,370 81,467
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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