AoeStats
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Arena

508968247Analyzed
2v2 RM · 9d ago on Sep 24, 2026· 43m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Byzantines · New Zealand
1017
+16
🇵🇸 Berbers · Palestinian Territories
1011
+16
🇦🇷 Cumans · Argentina
1050
-17
🇲🇽 Hindustanis · Mexico
983
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 1,431 9:55 15:56 29:33 ⛏ Fast Castle
29 1,248 10:08 17:30 32:06 ⛏ Fast Castle
28 1,207 11:43 16:04 31:22 ⛏ Fast Castle
25 1,101 11:12 15:19 28:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,300 16,440 14,180 3,550 54,470 57,812
24,270 15,980 9,950 2,260 52,460 53,929
16,135 9,070 6,885 875 32,965 39,570
8,970 10,338 5,420 3,450 28,178 33,952
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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