AoeStats
← Simonfrnz

Arena

508965095Analyzed
2v2 RM · 8d ago on Sep 24, 2026· 28m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Turks · Argentina
1008
+17
🇮🇱 Burgundians · Israel
957
+18
🇳🇿 Vikings · New Zealand
1035
-18
🇦🇷 Franks · Argentina
1002
-17
Player eAPM Actions Feudal Castle Imperial Opening
34 976 12:36 16:34 21:37 ◆ FC into Fast Imp
25 722 11:05 15:13 — ⛏ Fast Castle
22 629 12:01 16:57 — ⛏ Fast Castle
20 588 11:25 16:01 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,845 5,055 3,475 200 17,575 18,038
6,340 5,320 4,250 30 15,940 16,142
7,455 3,820 1,930 100 13,305 15,936
5,635 5,975 1,150 200 12,960 14,896
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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