AoeStats
← Simonfrnz

Black Forest

508620575Analyzed
2v2 RM · 10d ago on Sep 23, 2026· 56m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Britons · New Zealand
1039
+11
🇩🇪 Goths · Germany
970
+14
🇬🇧 Turks · United Kingdom
950
-13
🇬🇧 Mongols · United Kingdom
902
-12
Player eAPM Actions Feudal Castle Imperial Opening
22 1,237 13:30 19:44 31:36 ⛏ Fast Castle
21 1,178 11:36 16:00 30:55 ⛏ Fast Castle
21 1,205 13:29 20:41 39:46 ⛏ Fast Castle
15 852 13:58 18:32 33:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,025 26,170 15,605 2,150 83,950 96,790
28,505 19,488 13,035 2,990 64,018 69,582
21,580 25,097 13,000 2,985 62,662 85,950
20,655 17,661 12,690 2,505 53,511 65,202
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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