AoeStats
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Arena

509949591Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 49m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
671
+18
🇩🇪 Huns · Germany
670
+18
🇦🇷 Chinese · Argentina
778
-21
🇦🇷 Sicilians · Argentina
636
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 1,222 12:32 19:54 32:10 ⛏ Fast Castle
19 919 10:58 20:46 34:18 ⛏ Fast Castle
16 808 11:35 18:18 33:46 ⛏ Fast Castle
13 646 10:49 21:44 34:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,485 16,305 16,125 2,080 55,995 67,971
25,645 11,869 13,500 2,700 53,714 64,345
14,625 16,740 9,260 2,150 42,775 52,995
14,005 9,605 5,760 2,350 31,720 41,593
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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