AoeStats
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Black Forest

509943106Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 28m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Burgundians · Belgium
735
+14
🇧🇪 Cumans · Belgium
704
+14
🇩🇪 Cumans · Germany
685
-14
🇩🇪 Huns · Germany
684
-14
Player eAPM Actions Feudal Castle Imperial Opening
18 504 11:34 27:07 — ⚔ Scout Rush
12 338 13:44 — —
10 278 13:20 18:44 — ⛏ Fast Castle
9 243 10:41 22:41 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,710 5,300 1,300 100 12,410 13,198
7,145 3,715 400 750 12,010 14,168
5,005 2,785 800 415 9,005 9,915
2,925 3,376 250 300 6,851 6,572
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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