AoeStats
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Black Forest

509919577Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 84m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
699
+16
🇩🇪 Huns · Germany
699
+16
🇷🇺 Vietnamese · Russia
708
-16
🇷🇺 Persians · Russia
707
-16
Player eAPM Actions Feudal Castle Imperial Opening
21 1,781 13:00 21:18 35:32 ⛏ Fast Castle
18 1,557 12:01 19:05 35:17 ⛏ Fast Castle
18 1,553 13:01 19:02 35:19 ⛏ Fast Castle
15 1,277 15:18 19:52 33:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
67,985 44,448 30,100 5,225 147,758 150,856
51,010 27,558 58,350 2,050 138,968 141,530
62,705 16,569 34,230 3,350 116,854 138,666
30,875 37,471 17,450 3,210 89,006 89,734
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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