AoeStats
← LaisTakara

Black Forest

510794814Analyzed
2v2 RM · 11h ago on Oct 2, 2026· 62m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mongols · France
520
+19
🇬🇷 Persians · Greece
444
+21
🇺🇸 Huns · United States
645
-23
🇵🇹 Portuguese · Portugal
497
-17
Player eAPM Actions Feudal Castle Imperial Opening
30 1,842 14:29 20:23 29:51 ⛏ Fast Castle
17 1,062 12:15 23:08 33:21 ⛏ Fast Castle
13 786 15:17 26:26 37:51 ⛏ Fish Boom FC
7 417 17:00 26:16 34:31 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
30,860 22,664 24,145 3,760 81,429 95,983
19,960 17,602 9,650 2,685 49,897 52,895
16,495 17,693 10,790 3,000 47,978 86,657
15,435 15,410 7,135 1,825 39,805 51,458
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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