AoeStats
← LaisTakara

Baltic

510614798Analyzed
2v2 RM · 22h ago on Oct 1, 2026· 43m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Japanese · India
540
+24
🇵🇹 Portuguese · Portugal
479
+18
🇩🇰 Maya · Denmark
525
-20
🇩🇪 Dravidians · Germany
517
-16
Player eAPM Actions Feudal Castle Imperial Opening
11 463 13:06 25:59 — ⚔ Fish Boom into M@A FC into Skirms
9 382 12:48 25:13 40:48 ⚔ Fish Boom into Fire Galleys into Scouts
7 311 17:18 24:03 35:10 ⚔ Fish Boom into Archers
1 29 — — —

Resources

Player Food Wood Gold Stone Spent Collected
8,300 10,455 5,430 1,025 25,210 26,362
7,050 6,460 1,825 280 15,615 19,829
6,850 5,419 2,175 650 15,094 17,462
150 25 0 0 175 180
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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