AoeStats
← LaisTakara

Black Forest

510312932Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 67m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
529
+18
🇵🇹 Portuguese · Portugal
457
+22
🇹🇷 Magyars · Türkiye
596
-44
🇹🇷 Turks · Türkiye
563
-19
Player eAPM Actions Feudal Castle Imperial Opening
25 1,661 14:05 26:01 43:41 ⛏ Fast Castle
23 1,583 13:29 25:21 46:53 ⚔ FC into Archers
17 1,163 12:27 25:15 33:55 ⛏ Fast Castle
11 768 14:38 22:24 41:18 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
33,175 25,976 25,250 4,225 88,626 98,150
34,645 18,168 25,150 4,125 82,088 102,874
25,460 25,058 18,780 3,050 72,348 86,319
27,430 12,599 16,630 4,885 61,544 72,396
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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