AoeStats
← LaisTakara

MegaRandom

509874350Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 107m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Britons · Hong Kong SAR China
706
+9
🇭🇰 Burgundians · Hong Kong SAR China
614
+12
🇺🇸 Turks · United States
600
-13
🇵🇹 Huns · Portugal
465
-8
Player eAPM Actions Feudal Castle Imperial Opening
36 3,884 9:22 20:50 31:21
19 2,061 11:14 22:56 50:09 ⛏ Fast Castle
16 1,746 9:41 27:56 38:31 ⛏ Fish Boom
14 1,521 12:24 24:19 42:49 ⚔ Fish Boom into Scouts into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
60,750 31,765 28,585 3,650 124,750 153,516
37,785 37,303 35,345 4,630 115,063 129,592
48,445 18,190 40,620 6,690 113,945 115,576
33,625 25,312 14,500 2,525 75,962 76,091
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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