AoeStats
← LaisTakara

Arena

508189769Analyzed
2v2 RM · 11d ago on Sep 21, 2026· 45m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
622
+12
🇦🇺 Koreans · Australia
532
+15
🇹🇷 Khmer · Türkiye
575
-16
🇵🇹 Cumans · Portugal
462
-11
Player eAPM Actions Feudal Castle Imperial Opening
27 1,240 9:57 21:17 31:22 ⛏ Fast Castle
22 1,019 11:11 17:08 43:34 ⛏ Fast Castle
9 392 11:22 15:39 — ⛏ Fast Castle
4 189 17:04 27:58 — ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
17,055 10,475 8,190 3,550 39,270 44,258
15,400 10,275 2,995 2,170 30,840 31,023
4,000 4,725 1,610 875 11,210 12,506
4,350 4,495 950 100 9,895 14,893
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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