AoeStats
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Lombardia

508279825Analyzed
3v3 RM · 9d ago on Sep 21, 2026· 61m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malay · United States
1186
+12
🇺🇸 Malians · United States
1145
+15
🇫🇷 Saracens · France
1139
+14
🇸🇪 Britons · Sweden
1120
-14
🇸🇪 Franks · Sweden
1105
-14
🇸🇪 Malay · Sweden
1078
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 2,963 9:16 21:41 35:03 ⚔ Archer Rush
37 2,294 12:11 16:29 29:37 ⛏ Fast Castle
27 1,681 11:16 15:40 32:09 ⛏ Fast Castle
24 1,459 11:39 16:14 31:40 ⛏ Fast Castle
23 1,444 8:32 16:43 28:12 ⛏ Fast Castle
18 1,083 12:42 16:53 32:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
62,255 18,300 38,375 3,990 122,920 131,109
27,890 31,192 22,300 3,340 84,722 94,351
34,030 20,815 20,780 4,510 80,135 85,785
17,305 20,830 20,570 2,250 60,955 78,468
26,170 19,826 10,615 4,200 60,811 66,240
17,565 21,958 13,365 2,555 55,443 69,972
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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