AoeStats
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Arena

509460309Analyzed
4v4 RM · 4d ago on Sep 26, 2026· 63m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Khmer · Türkiye
787
+12
🇫🇷 Franks · France
776
+13
🇺🇸 Huns · United States
751
+14
🇮🇳 Gurjaras · India
589
+21
🇹🇷 Celts · Türkiye
720
-16
🇹🇷 Khmer · Türkiye
717
-16
🇩🇪 Khmer · Germany
681
-14
🇹🇷 Bohemians · Türkiye
677
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 1,943 9:32 16:29 30:46 ⛏ Fast Castle
30 1,912 10:59 20:26 35:22 ⛏ Fast Castle
24 1,495 11:41 18:03 38:48 ⛏ Fast Castle
22 1,422 12:07 25:27 56:19
20 1,277 13:05 17:57 32:58 ⛏ Fast Castle
20 1,282 12:41 20:43 35:32 ⛏ Fast Castle
17 1,064 11:23 21:07 41:09 ⛏ Fast Castle
15 937 14:19 22:17 33:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,585 20,855 39,570 3,400 105,410 116,588
42,270 19,950 25,875 4,100 92,195 122,327
22,910 30,430 16,010 2,945 72,295 77,555
30,785 20,065 18,020 1,750 70,620 89,851
29,180 12,840 17,150 2,930 62,100 76,761
20,170 22,335 10,230 850 53,585 56,512
21,120 14,105 10,055 4,930 50,210 54,187
10,850 6,949 4,070 1,010 22,879 26,427
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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