AoeStats
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Arena

508930939Analyzed
2v2 RM · 8d ago on Sep 24, 2026· 35m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Teutons · Italy
751
+14
🇮🇪 Portuguese · Ireland
731
+15
🇩🇪 Cumans · Germany
730
-16
🇩🇪 Teutons · Germany
681
-13
Player eAPM Actions Feudal Castle Imperial Opening
12 416 10:52 20:41 34:36
12 418 9:42 26:01 — ⛏ Fast Castle
11 382 11:18 20:39 34:46 ⚔ Archer Rush
10 369 13:36 28:22 —

Resources

Player Food Wood Gold Stone Spent Collected
10,250 10,130 2,630 850 23,860 27,657
9,740 7,450 2,990 2,855 23,035 24,721
7,755 4,985 1,335 750 14,825 16,104
5,725 6,910 925 200 13,760 19,367
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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