AoeStats
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Yucatan

510764113Analyzed
4v4 RM · 14h ago on Oct 2, 2026· 22m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Franks · United Kingdom
1415
+16
🇬🇧 Maya · United Kingdom
1412
+16
🇧🇷 Mongols · Brazil
1394
+16
🇺🇸 Slavs · United States
1366
+18
🇨🇳 Britons · China
1444
-18
🇨🇳 Bohemians · China
1409
-17
1389
-16
🇨🇳 Mongols · China
1381
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 1,092 12:24 16:16 — ⛏ Fast Castle
44 1,005 9:04 22:27 — ⚔ Archer Rush
44 997 11:07 14:57 — ⛏ Fish Boom FC
39 888 10:07 15:22 — ⛏ Fast Castle
35 802 10:08 17:29 — ⛏ Fish Boom FC
34 772 10:30 21:40 — ⛏ Fish Boom FC
34 777 10:19 15:45 — ⛏ Fast Castle
31 707 9:38 17:34 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,690 2,475 2,695 0 11,860 12,451
5,150 3,071 1,105 910 10,236 11,163
5,050 3,538 600 850 10,038 9,734
4,950 4,324 250 300 9,824 10,968
6,075 2,725 400 200 9,400 9,917
4,400 3,236 500 1,250 9,386 10,698
4,425 3,078 1,235 100 8,838 9,293
3,825 2,559 1,650 0 8,034 9,508
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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