AoeStats
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African Clearing

510530846Analyzed
4v4 RM · 18h ago on Oct 1, 2026· 6m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Burmese · Italy
1511
+13
🇹🇷 Teutons · Türkiye
1490
+14
🇲🇴 Ethiopians · Macao SAR China
1440
+16
🇦🇷 Sicilians · Argentina
1407
+18
🇩🇪 Tatars · Germany
1514
-18
🇨🇱 Berbers · Chile
1465
-16
🇹🇷 Franks · Türkiye
1426
-14
🇩🇪 Huns · Germany
1398
-13
Player eAPM Actions Feudal Castle Imperial Opening
64 404 — — —
42 263 — — —
41 257 — — —
40 251 — — —
39 245 — — —
30 188 — — —
29 181 — — —
12 75 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,000 450 0 100 1,550 908
900 500 0 100 1,500 872
900 425 0 100 1,425 899
750 425 50 100 1,325 613
800 350 0 100 1,250 690
600 525 0 100 1,225 636
800 275 0 100 1,175 702
350 425 50 100 925 293
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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