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African Clearing

505845701Analyzed
4v4 RM · 21d ago on Sep 11, 2026· 61m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1365
+16
🇨🇳 Magyars · China
1301
+19
1290
+19
🇹🇼 Maya · Taiwan
1239
+40
🇦🇺 Goths · Australia
1400
-20
🇦🇺 Britons · Australia
1375
-19
🇦🇺 Spanish · Australia
1352
-19
🇦🇺 Teutons · Australia
1313
-17
Player eAPM Actions Feudal Castle Imperial Opening
52 3,215 13:11 17:40 40:18 ⛏ Fast Castle
41 2,511 13:20 17:03 37:28 ⛏ Fast Castle
35 2,150 13:06 17:54 — ⛏ Fast Castle
35 2,149 13:57 19:23 — ⚔ FC into Towers
33 2,063 14:25 22:15 41:56 ⛏ Fast Castle
31 1,947 15:23 19:31 45:42 ⛏ Fast Castle
24 1,495 13:02 17:08 36:56 ⛏ Fast Castle
20 1,228 13:12 21:50 29:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,080 15,885 13,500 4,455 78,920 87,328
27,735 26,650 18,610 4,145 77,140 85,025
30,950 17,915 20,845 2,400 72,110 78,967
27,395 18,333 17,710 5,250 68,688 75,773
24,475 23,365 8,790 3,900 60,530 76,268
21,445 19,710 7,695 2,750 51,600 55,712
13,170 10,513 3,950 2,305 29,938 30,110
11,875 9,181 2,265 2,790 26,111 25,812
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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