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Arabia

508760314Analyzed
2v2 RM · 10d ago on Sep 23, 2026· 37m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Ethiopians · Chile
890
+12
🇨🇱 Sicilians · Chile
839
+14
🇨🇱 Franks · Chile
948
-47
🇨🇱 Goths · Chile
640
-9
Player eAPM Actions Feudal Castle Imperial Opening
54 2,029 12:00 19:19 — ⛏ Fast Castle
47 1,766 10:26 32:12 — ⚔ Scout Rush
24 909 10:45 30:40 — ⚔ Tower Rush
12 446 10:30 25:39 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,530 8,285 2,815 750 20,380 22,966
6,585 4,973 1,015 1,675 14,248 17,148
7,140 3,985 740 775 12,640 14,312
6,905 2,905 970 125 10,905 11,148
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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