AoeStats
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Hill Fort

505160323Analyzed
3v3 RM · 24d ago on Sep 8, 2026· 61m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Ethiopians · Argentina
930
+16
🇦🇷 Mongols · Argentina
921
+17
🇦🇷 Teutons · Argentina
856
+19
🇺🇸 Franks · United States
956
-48
🇺🇸 Britons · United States
927
-38
🇺🇸 Ethiopians · United States
918
-34
Player eAPM Actions Feudal Castle Imperial Opening
41 2,562 10:02 19:39 37:03 ⚔ Archer Rush
29 1,781 10:37 19:27 45:49 ⛏ Fast Castle
28 1,735 9:50 23:26 37:06 ⚔ Archer Rush
27 1,641 10:35 15:26 35:49 ⛏ Fast Castle
27 1,692 9:34 19:39 39:19 ⚔ Archers FC
17 1,046 9:47 21:09 57:12

Resources

Player Food Wood Gold Stone Spent Collected
49,930 23,670 17,960 1,710 93,270 100,436
32,245 22,995 16,305 4,750 76,295 85,019
12,625 19,280 17,485 3,470 52,860 58,430
22,335 14,580 11,035 4,150 52,100 59,705
19,405 15,630 13,945 850 49,830 57,997
13,330 13,900 12,335 1,625 41,190 45,835
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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