AoeStats
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Arabia

505147637Analyzed
3v3 RM · 24d ago on Sep 8, 2026· 46m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
962
+48
🇺🇸 Britons · United States
924
+47
🇺🇸 Ethiopians · United States
913
+43
🇪🇸 Byzantines · Spain
1000
-59
🇨🇳 Franks · China
981
-18
🇨🇱 Maya · Chile
973
-18
Player eAPM Actions Feudal Castle Imperial Opening
40 1,859 9:34 24:09 — ⚔ Archer Rush
32 1,492 10:29 24:11 44:37 ⚔ Archers into Skirms
28 1,332 31:59 — — ⚔ Drush
28 1,329 10:54 15:13 37:11 ⛏ Fast Castle
26 1,216 10:46 19:43 — ⚔ Archer Rush
13 626 10:51 22:18 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,745 10,388 10,285 850 40,268 48,261
8,775 10,253 9,095 1,505 29,628 34,027
10,465 6,693 5,725 850 23,733 25,902
8,925 8,795 4,690 1,050 23,460 31,252
8,805 8,982 4,595 975 23,357 26,187
3,800 5,116 380 170 9,466 10,349
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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